![]() ![]() Holy (1) - never waste a single HP on falling damage right from the start skill tree: (assuming you pick the "Experienced" perk) key idea: spend the affinity points on just the right skills for the right levels Lastly, axes are pretty good with this build because you can still deal quite a lot of damage while not levelling any offensive skill trees. I agree on sharing books of Frost Nova but Iceball is ridiculously overpowered, especially at decent spell levels, so better keep it for yourself. Going Bookworm is something worth considering since it gives you a lot of additional personal strength in exchange for a single Affinity Point. I wouldn't recommend levelling Alchemy 3 and 4 in MP but Alchemy 2 is definitely worth getting. I usually do Alchemy 1, Enchant 3 and Alchemy 2 but the only difference it makes is that randoms won't just randomly quaff potions before you level Alchemy. I'm also pinning it because I'm too lazy to think of a topic for a new discussion thread. Please feel free to contribute complete builds (preferably in the format used throughout this post). weaknesses: Mages often sacrifice personal strength for the good of the team (note: it's always a good idea to share extra Frost Novas and Iceballs with other party members instead of just leveling up your own spam freeze as a team!) Enchant transforms mediocre weapons into powerful weapons, and Alchemy makes potions more than just tribute fodder for the Deranged shrine (you never want to gamble drinking an unidentified potion) Rangers using Pet Bond benefit greatly from Enchant Mages Boomerangs enchanted with Magic Missiles always return key idea: maximize the gains of Alchemy and Enchant in multiplayer, as all players can have their weapons (including bows and boomerangs) permanently enchanted and all players will be able to see identified potions I recommend using the Affinity Point on something else. ![]() The last level of the Rod Affinity is not very useful in most situations since your selected spell usually ends up being something like Frost Nova, other than that simply using Leech Cast would result in more DPS. use Spacer/Wave rods (charged Spacer Rod attacks double Enchant effects Wave Rod charges go through obstacles and deal lots of damage) key idea: do lots of damage by enchanting your rod + taking advantage of all the extra auto spellcasting and spell recharging of the Rod skill tree weaknesses: Eleclance can be problematic in Rift against mobile enemies and enemies with high Light resistance skill tree: Spellcaster (1), Dexterity (max), Spellcaster (2), Intelligence (max) if you have at least 9 DEX by Catacombs, you'll incinerate enemies in that stage, as the map is very linear and Eleclance sends out a bolt in a straight line spam and win ![]() key idea: the spell Eleclance can be executed very quickly and repeatedly with high DEX being able to up-slash (very fast attack, with good arching range), down-slash (situationally powerful), charge-slash (meh), and swing swords quickly is invaluable Holy (1) prevents all fall damage forever, and Holy (2) completes the offensive fun Defense is self-explanatory and very good skill tree: Sword (max), Holy (2), Defense (max), Holy (max) key idea: the Knight's key skill tree branches of Sword and Defense are simple, straightforward and powerful Knight: " Basic", "Holy Sword", "Sword and Shield" (A note about Backgrounds- just use "Experienced.") use the Bloody repeatedly to increase your STR/DEX (note: requires good management of health and health regeneration options) drink potions that (permanently) boost your stats (note: don't drink unidentified potions) You are certainly granted the "illusion of strength" by the mid/late game, and with some builds you can actually become legitimately powerful. With that being said, things wouldn't be very fun if you weren't presented with some sort of reward for progression. Instead, you're expected to learn how to navigate all the treacherous environments and hit enemies without losing any health. Hence, one should not expect to be carried by one' s skill tree (i.e "build"). ![]() you gotta learn enemy patterns, learn how to dodge, learn how to counter traps and learn how to avoid dangerous areas). some info here, some on other sites, etc.), and a lot of misinformation is mixed in with good information.įirst thing's first: Vagante is a rogue-like action platformer with RPG elements- that is, the developers intentionally created the game in such a manner where you can't just grind enemies and "level up" to get stronger and avoid becoming skilled (i.e. It seems that the info for builds is sparse and scattered (i.e. ![]()
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